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Donkey Kong vs Mega Man

Donkey Kong
vs
Mega Man

Compare SSBU Fighter Stats

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Donkey Kong

Mega Man

Donkey Kong ssbu flair
Mega Man ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)29/89 (102 units)
Walk Speed10/89 (1.365)42/89 (1.132)
Run Speed29/89 (1.873)58/89 (1.602)
Dash Speed18/89 (2.090)35/89 (1.958)
Air Speed14/89 (1.208)21/89 (1.155)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 7
Bair
OoS 2
Frame 9
Uair
Frame 8
Up Smash
OoS 3
Frame 10
Bair
Frame 10
Nair/Grab
Fall Speed39/89 (1.630)13/89 (1.800)
Fast Fall Speed40/89 (2.608)13/89 (2.880)
Gravity57/89 (0.085)30/89 (0.107)
Air Acceleration58/89 (0.060)6/89 (0.110)
Jumps22
Short Hop22/89 (17.300)86/89 (11.490)
Full Jump29/89 (34.000)44/89 (32.800)
Air Jump27/89 (35.500)47/89 (32.800)
SpecialNoneWall Jump
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Has lots of projectiles in his arsenal (A, B, Down B)
• Can fight opponents without ever needing to get too close (A)
• Very good recovery combined with pretty heavy weight makes him hard to KO
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B)
• Struggles against swordies and other fighters do can break through his zoning and fight up close
Data pulled from Game8, UltimateFrameData, and SmashWiki
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