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Donkey Kong vs Mega Man

Donkey Kong
Mega Man

Compare SSBU Fighter Stats


Donkey Kong

Mega Man

Donkey Kong ssbu flair
Mega Man ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)29/89 (102 units)
Walk Speed10/89 (1.365)42/89 (1.132)
Run Speed29/89 (1.873)58/89 (1.602)
Dash Speed18/89 (2.090)35/89 (1.958)
Air Speed14/89 (1.208)21/89 (1.155)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 7
OoS 2
Frame 9
Frame 8
Up Smash
OoS 3
Frame 10
Frame 10
Fall Speed39/89 (1.630)13/89 (1.800)
Fast Fall Speed40/89 (2.608)13/89 (2.880)
Gravity57/89 (0.085)30/89 (0.107)
Air Acceleration58/89 (0.060)6/89 (0.110)
Short Hop22/89 (17.300)86/89 (11.490)
Full Jump29/89 (34.000)44/89 (32.800)
Air Jump27/89 (35.500)47/89 (32.800)
SpecialNoneWall Jump
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Has lots of projectiles in his arsenal (A, B, Down B)
• Can fight opponents without ever needing to get too close (A)
• Very good recovery combined with pretty heavy weight makes him hard to KO
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B)
• Struggles against swordies and other fighters do can break through his zoning and fight up close
Data pulled from Game8, UltimateFrameData, and SmashWiki
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