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Donkey Kong vs Meta Knight

Donkey Kong
Meta Knight

Compare SSBU Fighter Stats


Donkey Kong

Meta Knight

Donkey Kong ssbu flair
Meta Knight ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)77/89 (80 units)
Walk Speed10/89 (1.365)24/89 (1.239)
Run Speed29/89 (1.873)16/89 (2.090)
Dash Speed18/89 (2.090)11/89 (2.211)
Air Speed14/89 (1.208)47/89 (1.040)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 7
OoS 2
Frame 9
Frame 8
Up B/Up Smash
OoS 3
Frame 10
Frame 9
Fall Speed39/89 (1.630)32/89 (1.660)
Fast Fall Speed40/89 (2.608)33/89 (2.656)
Gravity57/89 (0.085)23/89 (0.110)
Air Acceleration58/89 (0.060)43/89 (0.075)
Short Hop22/89 (17.300)72/89 (13.920)
Full Jump29/89 (34.000)51/89 (32.000)
Air Jump27/89 (35.500)88/89 (20.914)
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Moveset contains many good combo starters
• Small hurtbox makes it hard to hit him
• Multiple jumps and powerful recovery allow him to recover easily
• Great at edgeguarding
• Very good at recovering from disadvantage (Down B is useful for this)
• High air speed
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles to take stocks when combos don't land
• Poor range despite having a sword
• Can struggle against characters with projectiles
Data pulled from Game8, UltimateFrameData, and SmashWiki
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