Donkey Kong | Meta Knight | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 77/89 (80 units) |
Walk Speed | 10/89 (1.365) | 24/89 (1.239) |
Run Speed | 29/89 (1.873) | 16/89 (2.090) |
Dash Speed | 18/89 (2.090) | 11/89 (2.211) |
Air Speed | 14/89 (1.208) | 47/89 (1.040) |
Shield Grab (F) | 57/89 (Frame 12) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B (Air) | Frame 7 Dair |
OoS 2 | Frame 9 Uair | Frame 8 Up B/Up Smash |
OoS 3 | Frame 10 Bair | Frame 9 Nair/Uair |
Fall Speed | 39/89 (1.630) | 32/89 (1.660) |
Fast Fall Speed | 40/89 (2.608) | 33/89 (2.656) |
Gravity | 57/89 (0.085) | 23/89 (0.110) |
Air Acceleration | 58/89 (0.060) | 43/89 (0.075) |
Jumps | 2 | 6 |
Short Hop | 22/89 (17.300) | 72/89 (13.920) |
Full Jump | 29/89 (34.000) | 51/89 (32.000) |
Air Jump | 27/89 (35.500) | 88/89 (20.914) |
Special | None | None |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • Moveset contains many good combo starters • Small hurtbox makes it hard to hit him • Multiple jumps and powerful recovery allow him to recover easily • Great at edgeguarding • Very good at recovering from disadvantage (Down B is useful for this) • High air speed |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Struggles to take stocks when combos don't land • Poor range despite having a sword • Can struggle against characters with projectiles |