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Donkey Kong vs Mewtwo

Donkey Kong
vs
Mewtwo

Compare SSBU Fighter Stats

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Donkey Kong

Mewtwo

Donkey Kong ssbu flair
Mewtwo ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)79/89 (79 units)
Walk Speed10/89 (1.365)18/89 (1.260)
Run Speed29/89 (1.873)9/89 (2.255)
Dash Speed18/89 (2.090)6/89 (2.255)
Air Speed14/89 (1.208)4/89 (1.313)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 9
Up Smash
OoS 2
Frame 9
Uair
Frame 10
Nair/Fair
OoS 3
Frame 10
Bair
Frame 11
Grab
Fall Speed39/89 (1.630)53/89 (1.550)
Fast Fall Speed40/89 (2.608)51/89 (2.480)
Gravity57/89 (0.085)62/89 (0.082)
Air Acceleration58/89 (0.060)48/89 (0.070)
Jumps22
Short Hop22/89 (17.300)18/89 (17.500)
Full Jump29/89 (34.000)55/89 (31.110)
Air Jump27/89 (35.500)1/89 (57.350)
SpecialNoneWall Jump
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Powerful attacks make it easy to damage opponents
• Several attacks that are good for taking stocks
• Decent projectile in Neutral Special (B)
• Access to a reflector in Side Special (→ + B)
• Can use Down Special to temporarily immobilize opponents
• Tail provides decent attack range (↓ + A, etc)
• Has multiple kill throws (Up Throw / Back Throw)
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Extremely light and dies early
• Extremely large hurtbox on Mewtwo's body / tail
• Gets comboed very easily
Data pulled from Game8, UltimateFrameData, and SmashWiki
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