Donkey Kong | Mewtwo | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 79/89 (79 units) |
Walk Speed | 10/89 (1.365) | 18/89 (1.260) |
Run Speed | 29/89 (1.873) | 9/89 (2.255) |
Dash Speed | 18/89 (2.090) | 6/89 (2.255) |
Air Speed | 14/89 (1.208) | 4/89 (1.313) |
Shield Grab (F) | 57/89 (Frame 12) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B (Air) | Frame 9 Up Smash |
OoS 2 | Frame 9 Uair | Frame 10 Nair/Fair |
OoS 3 | Frame 10 Bair | Frame 11 Grab |
Fall Speed | 39/89 (1.630) | 53/89 (1.550) |
Fast Fall Speed | 40/89 (2.608) | 51/89 (2.480) |
Gravity | 57/89 (0.085) | 62/89 (0.082) |
Air Acceleration | 58/89 (0.060) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 18/89 (17.500) |
Full Jump | 29/89 (34.000) | 55/89 (31.110) |
Air Jump | 27/89 (35.500) | 1/89 (57.350) |
Special | None | Wall Jump |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • Powerful attacks make it easy to damage opponents • Several attacks that are good for taking stocks • Decent projectile in Neutral Special (B) • Access to a reflector in Side Special (→ + B) • Can use Down Special to temporarily immobilize opponents • Tail provides decent attack range (↓ + A, etc) • Has multiple kill throws (Up Throw / Back Throw) |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Extremely light and dies early • Extremely large hurtbox on Mewtwo's body / tail • Gets comboed very easily |