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Donkey Kong vs Mii Gunner

Donkey Kong
vs
Mii Gunner

Compare SSBU Fighter Stats

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Donkey Kong

Mii Gunner

Donkey Kong ssbu flair
Mii Gunner ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)22/89 (104 units)
Walk Speed10/89 (1.365)56/89 (1.000)
Run Speed29/89 (1.873)85/89 (1.370)
Dash Speed18/89 (2.090)84/89 (1.630)
Air Speed14/89 (1.208)74/89 (0.930)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B (#2)/Down B (#1/Air)
OoS 2
Frame 9
Uair
Frame 10
Down B (#3/Air)/Grab
OoS 3
Frame 10
Bair
Frame 11
Up Smash
Fall Speed39/89 (1.630)65/89 (1.450)
Fast Fall Speed40/89 (2.608)63/89 (2.320)
Gravity57/89 (0.085)34/89 (0.098)
Air Acceleration58/89 (0.060)68/89 (0.053)
Jumps22
Short Hop22/89 (17.300)64/89 (14.600)
Full Jump29/89 (34.000)60/89 (30.900)
Air Jump27/89 (35.500)54/89 (32.300)
SpecialNoneWall Jump
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Long range on moves
• Possesses many powerful projectiles for zoning
• Player can freely choose specials
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Mediocre recovery options
• Poor frame data, struggles up close
• Easily comboed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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