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Donkey Kong vs Mii Gunner

Donkey Kong
Mii Gunner

Compare SSBU Fighter Stats


Donkey Kong

Mii Gunner

Donkey Kong ssbu flair
Mii Gunner ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)22/89 (104 units)
Walk Speed10/89 (1.365)56/89 (1.000)
Run Speed29/89 (1.873)85/89 (1.370)
Dash Speed18/89 (2.090)84/89 (1.630)
Air Speed14/89 (1.208)74/89 (0.930)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B (#2)/Down B (#1/Air)
OoS 2
Frame 9
Frame 10
Down B (#3/Air)/Grab
OoS 3
Frame 10
Frame 11
Up Smash
Fall Speed39/89 (1.630)65/89 (1.450)
Fast Fall Speed40/89 (2.608)63/89 (2.320)
Gravity57/89 (0.085)34/89 (0.098)
Air Acceleration58/89 (0.060)68/89 (0.053)
Short Hop22/89 (17.300)64/89 (14.600)
Full Jump29/89 (34.000)60/89 (30.900)
Air Jump27/89 (35.500)54/89 (32.300)
SpecialNoneWall Jump
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Long range on moves
• Possesses many powerful projectiles for zoning
• Player can freely choose specials
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Mediocre recovery options
• Poor frame data, struggles up close
• Easily comboed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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