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Donkey Kong vs Mii Swordfighter

Donkey Kong
vs
Mii Swordfighter

Compare SSBU Fighter Stats

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Donkey Kong

Mii Swordfighter

Donkey Kong ssbu flair
Mii Swordfighter ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)31/89 (100 units)
Walk Speed10/89 (1.365)51/89 (1.070)
Run Speed29/89 (1.873)65/89 (1.580)
Dash Speed18/89 (2.090)76/89 (1.740)
Air Speed14/89 (1.208)20/89 (1.170)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 8
Up B (#3)
OoS 2
Frame 9
Uair
Frame 10
Grab
OoS 3
Frame 10
Bair
Frame 11
Up Smash
Fall Speed39/89 (1.630)53/89 (1.550)
Fast Fall Speed40/89 (2.608)51/89 (2.480)
Gravity57/89 (0.085)32/89 (0.106)
Air Acceleration58/89 (0.060)58/89 (0.060)
Jumps22
Short Hop22/89 (17.300)82/89 (12.300)
Full Jump29/89 (34.000)75/89 (28.300)
Air Jump27/89 (35.500)74/89 (28.300)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Decent range
• Versatile special options
• Access to good projectiles (Gale Strike / Chakram)
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Poor frame data
• Lackluster mobility
• Mostly poor recovery options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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