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Donkey Kong vs Min Min

Donkey Kong
Min Min

Compare SSBU Fighter Stats


Donkey Kong

Min Min

Donkey Kong ssbu flair
Min Min ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)22/89 (104 units)
Walk Speed10/89 (1.365)53/89 (1.050)
Run Speed29/89 (1.873)68/89 (1.550)
Dash Speed18/89 (2.090)45/89 (1.900)
Air Speed14/89 (1.208)84/89 (0.850)
Shield Grab (F)57/89 (Frame 12)89/89 (Frame 22)
OoS 1
Frame 7
Up B (Air)
Frame 8
Up Smash
OoS 2
Frame 9
Frame 10
OoS 3
Frame 10
Frame 11
Nair (Chakram)
Fall Speed39/89 (1.630)58/89 (1.500)
Fast Fall Speed40/89 (2.608)55/89 (2.432)
Gravity57/89 (0.085)23/89 (0.110)
Air Acceleration58/89 (0.060)58/89 (0.060)
Short Hop22/89 (17.300)45/89 (16.000)
Full Jump29/89 (34.000)63/89 (30.700)
Air Jump27/89 (35.500)66/89 (29.000)
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Extremely long range
• Very powerful attacks
• Extremely fast up smash
• Excels at edgeguarding with no risk
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Poor recovery
• Struggles at close range
• Cannot counter attacks from certan angles (such as coming from below her)
• Noticeable endlag on arms moves
Data pulled from Game8, UltimateFrameData, and SmashWiki
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