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Donkey Kong vs Mr. Game & Watch

Donkey Kong
Mr. Game & Watch

Compare SSBU Fighter Stats


Donkey Kong

Mr. Game & Watch

Donkey Kong ssbu flair
Mr. Game & Watch ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)86/89 (75 units)
Walk Speed10/89 (1.365)33/89 (1.180)
Run Speed29/89 (1.873)47/89 (1.679)
Dash Speed18/89 (2.090)29/89 (1.980)
Air Speed14/89 (1.208)19/89 (1.176)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 3
Up B
OoS 2
Frame 9
Frame 5
Down B (Air)
OoS 3
Frame 10
Frame 10
Fall Speed39/89 (1.630)84/89 (1.240)
Fast Fall Speed40/89 (2.608)84/89 (1.984)
Gravity57/89 (0.085)68/89 (0.080)
Air Acceleration58/89 (0.060)9/89 (0.100)
Short Hop22/89 (17.300)76/89 (13.260)
Full Jump29/89 (34.000)77/89 (27.510)
Air Jump27/89 (35.500)79/89 (27.510)
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Aerial attacks are all powerful and have long lasting hitboxes
• Rather small hurtbox allows him to dodge many attacks
• Chef (Neutral B) is good for ledge trapping
• Crouching allows him to dodge many attacks, and up special gives him invinsibility frames
• Very powerful recovery (Up B) which also works as an amazing out of shield option
• Good at edgeguarding thanks to F-air and B-air
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Light, and gets KO'ed early
• Poor range
• Low damage output on most moves Often struggles to approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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