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Donkey Kong vs Mythra

Donkey Kong
vs
Mythra

Compare SSBU Fighter Stats

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Donkey Kong

Mythra

Donkey Kong ssbu flair
Mythra ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)53/89 (92 units)
Walk Speed10/89 (1.365)8/89 (1.420)
Run Speed29/89 (1.873)5/89 (2.410)
Dash Speed18/89 (2.090)1/89 (2.450)
Air Speed14/89 (1.208)12/89 (1.220)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 9
Up Smash
OoS 2
Frame 9
Uair
Frame 10
Up B/Grab
OoS 3
Frame 10
Bair
Frame 11
Nair/Fair
Fall Speed39/89 (1.630)7/89 (1.870)
Fast Fall Speed40/89 (2.608)7/89 (2.992)
Gravity57/89 (0.085)7/89 (0.137)
Air Acceleration58/89 (0.060)48/89 (0.070)
Jumps22
Short Hop22/89 (17.300)51/89 (15.600)
Full Jump29/89 (34.000)62/89 (30.800)
Air Jump27/89 (35.500)46/89 (33.000)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Extremely good mobility
• Access to a plethora of combos
• Foresight makes it easy to counter and punish opponents' attacks
• Excellent frame data
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles to KO
• Horizontal recovery is somewhat hard to use, while vertical recovery is a bit lackluster
Data pulled from Game8, UltimateFrameData, and SmashWiki
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