Donkey Kong | Palutena | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 59/89 (91 units) |
Walk Speed | 10/89 (1.365) | 17/89 (1.271) |
Run Speed | 29/89 (1.873) | 17/89 (2.077) |
Dash Speed | 18/89 (2.090) | 24/89 (2.035) |
Air Speed | 14/89 (1.208) | 58/89 (1.000) |
Shield Grab (F) | 57/89 (Frame 12) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B (Air) | Frame 8 Nair |
OoS 2 | Frame 9 Uair | Frame 11 Bair/Grab |
OoS 3 | Frame 10 Bair | Frame 12 Fair |
Fall Speed | 39/89 (1.630) | 53/89 (1.550) |
Fast Fall Speed | 40/89 (2.608) | 51/89 (2.480) |
Gravity | 57/89 (0.085) | 15/89 (0.120) |
Air Acceleration | 58/89 (0.060) | 5/89 (0.115) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 22/89 (17.300) |
Full Jump | 29/89 (34.000) | 18/89 (35.900) |
Air Jump | 27/89 (35.500) | 25/89 (35.900) |
Special | None | None |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • Excellent air and ground mobility • Great range, thanks to her staff and specials (neutral B and side B) • Very powerful aerials (Nair in particular) • Enormous grab, with decently strong grab game • Hard to edge guard, thanks to her teleport recovery. • Reflector that doubles as a counter |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Poor OOS options • Sometimes struggles to take stocks, at least until higher percents • Lacks fast and safe ground options |