Donkey Kong | Peach | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 64/89 (89 units) |
Walk Speed | 10/89 (1.365) | 64/89 (0.924) |
Run Speed | 29/89 (1.873) | 60/89 (1.595) |
Dash Speed | 18/89 (2.090) | 57/89 (1.826) |
Air Speed | 14/89 (1.208) | 48/89 (1.029) |
Shield Grab (F) | 57/89 (Frame 12) | 1/89 (Frame 10) |
OoS 1 | Frame 7 Up B (Air) | Frame 7 Up B |
OoS 2 | Frame 9 Uair | Frame 8 Nair |
OoS 3 | Frame 10 Bair | Frame 9 Bair |
Fall Speed | 39/89 (1.630) | 87/89 (1.190) |
Fast Fall Speed | 40/89 (2.608) | 87/89 (1.904) |
Gravity | 57/89 (0.085) | 81/89 (0.070) |
Air Acceleration | 58/89 (0.060) | 2/89 (0.120) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 65/89 (14.500) |
Full Jump | 29/89 (34.000) | 66/89 (30.030) |
Air Jump | 27/89 (35.500) | 62/89 (30.030) |
Special | None | None |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing |