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Donkey Kong vs Pichu

Donkey Kong
vs
Pichu

Compare SSBU Fighter Stats

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Donkey Kong

Pichu

Donkey Kong ssbu flair
Pichu ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)89/89 (62 units)
Walk Speed10/89 (1.365)13/89 (1.302)
Run Speed29/89 (1.873)28/89 (1.892)
Dash Speed18/89 (2.090)29/89 (1.980)
Air Speed14/89 (1.208)48/89 (1.029)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 6
Nair
OoS 2
Frame 9
Uair
Frame 7
Uair
OoS 3
Frame 10
Bair
Frame 8
Bair
Fall Speed39/89 (1.630)6/89 (1.900)
Fast Fall Speed40/89 (2.608)50/89 (2.500)
Gravity57/89 (0.085)5/89 (0.140)
Air Acceleration58/89 (0.060)9/89 (0.100)
Jumps22
Short Hop22/89 (17.300)20/89 (17.430)
Full Jump29/89 (34.000)15/89 (36.750)
Air Jump27/89 (35.500)24/89 (36.020)
SpecialNoneCrouch Walk, Wall Jump
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Small size makes Pichu tough to combo, and it can easily dodge an opponent's attacks.
• Great recovery (Up B)
• Amazing edgeguarding potential
• Can deal several high damaging combos
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Deals self-damage each time it uses electricity
• Lightest character in the game combined with self-damage means it dies early (Glass Canon)
• Poor range
Data pulled from Game8, UltimateFrameData, and SmashWiki
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