Donkey Kong | Richter | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 14/89 (107 units) |
Walk Speed | 10/89 (1.365) | 83/89 (0.760) |
Run Speed | 29/89 (1.873) | 73/89 (1.520) |
Dash Speed | 18/89 (2.090) | 77/89 (1.730) |
Air Speed | 14/89 (1.208) | 70/89 (0.940) |
Shield Grab (F) | 57/89 (Frame 12) | 70/89 (Frame 14) |
OoS 1 | Frame 7 Up B (Air) | Frame 6 Up B |
OoS 2 | Frame 9 Uair | Frame 11 Nair |
OoS 3 | Frame 10 Bair | Frame 14 Grab |
Fall Speed | 39/89 (1.630) | 9/89 (1.850) |
Fast Fall Speed | 40/89 (2.608) | 9/89 (2.960) |
Gravity | 57/89 (0.085) | 57/89 (0.085) |
Air Acceleration | 58/89 (0.060) | 86/89 (0.030) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 10/89 (18.000) |
Full Jump | 29/89 (34.000) | 68/89 (30.000) |
Air Jump | 27/89 (35.500) | 66/89 (29.000) |
Special | None | Crouch Walk |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • Excellent range on attacks • Can control neutral with his many projectiles • Several powerful moves for KOing • Great at ledge trapping, thanks to Holy Water • Good out of shield option in his Up B |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Poor mobility • Very bad recovery • Lackluster frame data • Struggles at close range |