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Donkey Kong vs R.O.B.

Donkey Kong
vs
R.O.B.

Compare SSBU Fighter Stats

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Donkey Kong

R.O.B.

Donkey Kong ssbu flair
R.O.B. ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)19/89 (106 units)
Walk Speed10/89 (1.365)34/89 (1.178)
Run Speed29/89 (1.873)43/89 (1.725)
Dash Speed18/89 (2.090)28/89 (2.002)
Air Speed14/89 (1.208)27/89 (1.134)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 7
Gyro Throw (F)
OoS 2
Frame 9
Uair
Frame 9
Fair/Gyro Throw (B)
OoS 3
Frame 10
Bair
Frame 10
Up Smash/Uair/Grab
Fall Speed39/89 (1.630)43/89 (1.600)
Fast Fall Speed40/89 (2.608)43/89 (2.560)
Gravity57/89 (0.085)45/89 (0.090)
Air Acceleration58/89 (0.060)30/89 (0.085)
Jumps22
Short Hop22/89 (17.300)8/89 (18.380)
Full Jump29/89 (34.000)9/89 (38.000)
Air Jump27/89 (35.500)16/89 (38.000)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Nair is very good for walling out opponents
• Several good moves for KOing opponents
• Excellent recovery
• Can make use of multiple projectiles to control the stage and limit opponents' options
• Very good at edgeguarding
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Very large hurtbox, making it a target for projectiles
• Heavy and gets comboed very easily
• Lag on moves makes it easy to punish
• Somewhat short range on normal attacks
Data pulled from Game8, UltimateFrameData, and SmashWiki
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