Donkey Kong | Rosalina & Luma | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 74/89 (82 units) |
Walk Speed | 10/89 (1.365) | 39/89 (1.138) |
Run Speed | 29/89 (1.873) | 35/89 (1.795) |
Dash Speed | 18/89 (2.090) | 24/89 (2.035) |
Air Speed | 14/89 (1.208) | 43/89 (1.050) |
Shield Grab (F) | 57/89 (Frame 12) | 36/89 (Frame 11) |
OoS 1 | Frame 7 Up B (Air) | Frame 8 Up Smash |
OoS 2 | Frame 9 Uair | Frame 9 Uair (Luma) |
OoS 3 | Frame 10 Bair | Frame 10 Nair (Luma) |
Fall Speed | 39/89 (1.630) | 86/89 (1.200) |
Fast Fall Speed | 40/89 (2.608) | 86/89 (1.920) |
Gravity | 57/89 (0.085) | 88/89 (0.062) |
Air Acceleration | 58/89 (0.060) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 6/89 (19.370) |
Full Jump | 29/89 (34.000) | 6/89 (40.000) |
Air Jump | 27/89 (35.500) | 12/89 (40.000) |
Special | None | Crouch Walk |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • Luma gives her great range and allows for defensive play • Good distance on her recovery (Up Special) • Good at edgeguarding (with the help of Luma) • Powerful up aerial, which is good against opponents in disadvantage |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Tall body, which is easy to hit • Light weight and gets KO'ed early • Somewhat easily edgeguarded, due to predictable recovery with no hitbox • Very vulnerable without Luma • Floaty and struggles in disadvantage |