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Donkey Kong vs Rosalina & Luma

Donkey Kong
Rosalina & Luma

Compare SSBU Fighter Stats


Donkey Kong

Rosalina & Luma

Donkey Kong ssbu flair
Rosalina & Luma ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)74/89 (82 units)
Walk Speed10/89 (1.365)39/89 (1.138)
Run Speed29/89 (1.873)35/89 (1.795)
Dash Speed18/89 (2.090)24/89 (2.035)
Air Speed14/89 (1.208)43/89 (1.050)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 8
Up Smash
OoS 2
Frame 9
Frame 9
Uair (Luma)
OoS 3
Frame 10
Frame 10
Nair (Luma)
Fall Speed39/89 (1.630)86/89 (1.200)
Fast Fall Speed40/89 (2.608)86/89 (1.920)
Gravity57/89 (0.085)88/89 (0.062)
Air Acceleration58/89 (0.060)6/89 (0.110)
Short Hop22/89 (17.300)6/89 (19.370)
Full Jump29/89 (34.000)6/89 (40.000)
Air Jump27/89 (35.500)12/89 (40.000)
SpecialNoneCrouch Walk
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Luma gives her great range and allows for defensive play
• Good distance on her recovery (Up Special)
• Good at edgeguarding (with the help of Luma)
• Powerful up aerial, which is good against opponents in disadvantage
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Tall body, which is easy to hit
• Light weight and gets KO'ed early
• Somewhat easily edgeguarded, due to predictable recovery with no hitbox
• Very vulnerable without Luma
• Floaty and struggles in disadvantage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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