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Donkey Kong vs Roy

Donkey Kong
vs
Roy

Compare SSBU Fighter Stats

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Donkey Kong

Roy

Donkey Kong ssbu flair
Roy ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)44/89 (95 units)
Walk Speed10/89 (1.365)27/89 (1.208)
Run Speed29/89 (1.873)14/89 (2.145)
Dash Speed18/89 (2.090)12/89 (2.200)
Air Speed14/89 (1.208)5/89 (1.302)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 8
Uair
OoS 2
Frame 9
Uair
Frame 9
Nair/Up B
OoS 3
Frame 10
Bair
Frame 11
Bair/Grab
Fall Speed39/89 (1.630)13/89 (1.800)
Fast Fall Speed40/89 (2.608)13/89 (2.880)
Gravity57/89 (0.085)21/89 (0.114)
Air Acceleration58/89 (0.060)70/89 (0.050)
Jumps22
Short Hop22/89 (17.300)78/89 (13.000)
Full Jump29/89 (34.000)58/89 (30.970)
Air Jump27/89 (35.500)75/89 (28.000)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very quick movement speed
• Sweetspots on the hilt of sword attacks deal extra damage and knockback
• Very high air speed
• Good horizontal distance in his recovery
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Recovery is a bit predictable and easy to exploit
• Somewhat poor range for a sword character
• Gets comboed very easily
Data pulled from Game8, UltimateFrameData, and SmashWiki
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