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Donkey Kong vs Ryu

Donkey Kong
vs
Ryu

Compare SSBU Fighter Stats

none
none

Donkey Kong

Ryu

Donkey Kong ssbu flair
Ryu ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)27/89 (103 units)
Walk Speed10/89 (1.365)86/89 (0.750)
Run Speed29/89 (1.873)59/89 (1.600)
Dash Speed18/89 (2.090)71/89 (1.760)
Air Speed14/89 (1.208)30/89 (1.120)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B
OoS 2
Frame 9
Uair
Frame 7
Nair
OoS 3
Frame 10
Bair
Frame 9
Up Smash/Uair
Fall Speed39/89 (1.630)43/89 (1.600)
Fast Fall Speed40/89 (2.608)66/89 (2.240)
Gravity57/89 (0.085)15/89 (0.120)
Air Acceleration58/89 (0.060)84/89 (0.035)
Jumps22
Short Hop22/89 (17.300)59/89 (15.000)
Full Jump29/89 (34.000)81/89 (26.000)
Air Jump27/89 (35.500)64/89 (29.500)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• When using the command-input, Shryuken KOs foes very early
• Super Armor on Down Special
• Has a good projectile (neutral special and Shakunetsu Hadoken)
• Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves
• Extremely deadly combo game
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Always faces the opponent, and thus cannot use Bair easily
• Poor recovery makes him easy to edgeguard
• Somewhat high execution (getting used to command inputs and auto-turn)
• Focus Attack is easy to counter
• Struggles to land when put in disadvantage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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