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Donkey Kong vs Samus

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Samus ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)10/89 (108 units)
Walk Speed10/89 (1.365)44/89 (1.115)
Run Speed29/89 (1.873)50/89 (1.654)
Dash Speed18/89 (2.090)50/89 (1.870)
Air Speed14/89 (1.208)34/89 (1.103)
Shield Grab (F)57/89 (Frame 12)87/89 (Frame 19)
OoS 1
Frame 7
Up B (Air)
Frame 4
Up B
OoS 2
Frame 9
Frame 8
OoS 3
Frame 10
Frame 11
Nair/Up Smash
Fall Speed39/89 (1.630)75/89 (1.330)
Fast Fall Speed40/89 (2.608)75/89 (2.128)
Gravity57/89 (0.085)75/89 (0.075)
Air Acceleration58/89 (0.060)21/89 (0.090)
Short Hop22/89 (17.300)10/89 (18.000)
Full Jump29/89 (34.000)13/89 (37.000)
Air Jump27/89 (35.500)19/89 (37.000)
SpecialNoneWall Jump, Tether
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Access to several powerful projectiles that allow her to zone out opponents
• Several long lasting aerial attacks
• Down Special (bombs) allows for her to mix up her recovery
• Relatively quick and long lasting aerials
• High survivability thanks to heavyweight class
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Slow startup on most moves
• Struggles to fight up close
• Floaty, and easy to combo
Data pulled from Game8, UltimateFrameData, and SmashWiki
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