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Donkey Kong vs Sephiroth

Donkey Kong
vs
Sephiroth

Compare SSBU Fighter Stats

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Donkey Kong

Sephiroth

Donkey Kong ssbu flair
Sephiroth ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)79/89 (79 units)
Walk Speed10/89 (1.365)74/89 (0.900)
Run Speed29/89 (1.873)31/89 (1.860)
Dash Speed18/89 (2.090)42/89 (1.920)
Air Speed14/89 (1.208)67/89 (0.950)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 12
Nair
OoS 2
Frame 9
Uair
Frame 11
Grab
OoS 3
Frame 10
Bair
Frame 16
Fair/Jab
Fall Speed39/89 (1.630)12/89 (1.840)
Fast Fall Speed40/89 (2.608)12/89 (2.944)
Gravity57/89 (0.085)27/89 (0.108)
Air Acceleration58/89 (0.060)31/89 (0.080)
Jumps22
Short Hop22/89 (17.300)88/89 (10.000)
Full Jump29/89 (34.000)64/89 (30.500)
Air Jump27/89 (35.500)36/89 (34.000)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very powerful moves
• Very high range on attacks
• Very good air mobility
• Very powerful projectile for edgeguarding
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Extremely light, and gets KO'ed early, making Winged Form hard to manage
• Significant end lag on moves
• Lack of moves with quick startup
• Lack of safe moves
• Mediocre recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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