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Donkey Kong vs Sheik

Donkey Kong
vs
Sheik

Compare SSBU Fighter Stats

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Donkey Kong

Sheik

Donkey Kong ssbu flair
Sheik ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)84/89 (78 units)
Walk Speed10/89 (1.365)5/89 (1.470)
Run Speed29/89 (1.873)4/89 (2.420)
Dash Speed18/89 (2.090)14/89 (2.178)
Air Speed14/89 (1.208)1/89 (1.550)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 6
Nair
OoS 2
Frame 9
Uair
Frame 7
Bair
OoS 3
Frame 10
Bair
Frame 8
Fair
Fall Speed39/89 (1.630)24/89 (1.750)
Fast Fall Speed40/89 (2.608)24/89 (2.800)
Gravity57/89 (0.085)4/89 (0.150)
Air Acceleration58/89 (0.060)21/89 (0.090)
Jumps22
Short Hop22/89 (17.300)7/89 (18.750)
Full Jump29/89 (34.000)7/89 (39.000)
Air Jump27/89 (35.500)12/89 (40.000)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very quick moves with little lag
• Excellent mobility
• Good projectile in her needles (Neutral B)
• Very good at edgeguarding (Down Special, Nair, Bair, and Fair)
• Excellent recovery capabilities (Down Special, Up B)
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles to take stocks apart from edgeguarding
• Extremely light, and dies early
• High fall speed makes it hard for her to escape combos
• Attacks deal very little damage
Data pulled from Game8, UltimateFrameData, and SmashWiki
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