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Donkey Kong vs Snake

Donkey Kong
vs
Snake

Compare SSBU Fighter Stats

none
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Donkey Kong

Snake

Donkey Kong ssbu flair
Snake ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)19/89 (106 units)
Walk Speed10/89 (1.365)77/89 (0.882)
Run Speed29/89 (1.873)60/89 (1.595)
Dash Speed18/89 (2.090)71/89 (1.760)
Air Speed14/89 (1.208)61/89 (0.987)
Shield Grab (F)57/89 (Frame 12)57/89 (Frame 12)
OoS 1
Frame 7
Up B (Air)
Frame 6
Dair
OoS 2
Frame 9
Uair
Frame 10
Bair
OoS 3
Frame 10
Bair
Frame 11
Up Smash
Fall Speed39/89 (1.630)26/89 (1.730)
Fast Fall Speed40/89 (2.608)26/89 (2.768)
Gravity57/89 (0.085)68/89 (0.080)
Air Acceleration58/89 (0.060)86/89 (0.030)
Jumps22
Short Hop22/89 (17.300)73/89 (13.690)
Full Jump29/89 (34.000)86/89 (21.620)
Air Jump27/89 (35.500)35/89 (34.070)
SpecialNoneCrouch Walk
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Can survive to very high percents
• Grenades can be used to escape combos
• Very high damage output on most of his kit
• Access to a wide variety of powerful projectiles
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Very bad air mobility and poor disadvantage state, with somewhat exploitable recovery
• Bad frame data on many of his moves
• Gets comboed easily
Data pulled from Game8, UltimateFrameData, and SmashWiki
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