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Donkey Kong vs Sonic

Donkey Kong
vs
Sonic

Compare SSBU Fighter Stats

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Donkey Kong

Sonic

Donkey Kong ssbu flair
Sonic ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)70/89 (86 units)
Walk Speed10/89 (1.365)7/89 (1.444)
Run Speed29/89 (1.873)1/89 (3.850)
Dash Speed18/89 (2.090)4/89 (2.310)
Air Speed14/89 (1.208)14/89 (1.208)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 3
Up B
OoS 2
Frame 9
Uair
Frame 8
Fair/Uair
OoS 3
Frame 10
Bair
Frame 9
Nair
Fall Speed39/89 (1.630)33/89 (1.650)
Fast Fall Speed40/89 (2.608)34/89 (2.640)
Gravity57/89 (0.085)45/89 (0.090)
Air Acceleration58/89 (0.060)70/89 (0.050)
Jumps22
Short Hop22/89 (17.300)30/89 (16.890)
Full Jump29/89 (34.000)22/89 (35.000)
Air Jump27/89 (35.500)31/89 (35.000)
SpecialNoneWall Jump
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Extremely fast
• Powerful and large forward smash
• Excellent vertical recovery power (↑+ B)
• Great at edgeguarding
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles to KO
• Cannot cross up shields
• Lacks a projectile
Data pulled from Game8, UltimateFrameData, and SmashWiki
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