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Donkey Kong vs Sora

Donkey Kong
vs
Sora

Compare SSBU Fighter Stats

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Donkey Kong

Sora

Donkey Kong ssbu flair
Sora ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)72/89 (85 units)
Walk Speed10/89 (1.365)81/89 (0.820)
Run Speed29/89 (1.873)65/89 (1.580)
Dash Speed18/89 (2.090)70/89 (1.780)
Air Speed14/89 (1.208)65/89 (0.960)
Shield Grab (F)57/89 (Frame 12)36/89 (Frame 11)
OoS 1
Frame 7
Up B (Air)
Frame 9
Up B
OoS 2
Frame 9
Uair
Frame 11
Nair/Grab
OoS 3
Frame 10
Bair
Frame 13
Fair
Fall Speed39/89 (1.630)66/89 (1.440)
Fast Fall Speed40/89 (2.608)64/89 (2.304)
Gravity57/89 (0.085)86/89 (0.064)
Air Acceleration58/89 (0.060)15/89 (0.096)
Jumps22
Short Hop22/89 (17.300)24/89 (17.200)
Full Jump29/89 (34.000)68/89 (30.000)
Air Jump27/89 (35.500)12/89 (40.000)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

•Good reach and safe moves to pressure with
•Long-lasting hitboxes on many of his moves
•Excellent recovery, with many options for getting back to the stage
•Great potential for edgeguarding
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

•Very lightweight
•Very floaty, and somewhat slow mobility
•Somewhat difficult to KO with
Data pulled from Game8, UltimateFrameData, and SmashWiki
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