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Donkey Kong vs Squirtle

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Squirtle ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)86/89 (75 units)
Walk Speed10/89 (1.365)16/89 (1.281)
Run Speed29/89 (1.873)37/89 (1.760)
Dash Speed18/89 (2.090)37/89 (1.936)
Air Speed14/89 (1.208)55/89 (1.010)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 7
OoS 2
Frame 9
Frame 8
OoS 3
Frame 10
Frame 9
Up B
Fall Speed39/89 (1.630)71/89 (1.350)
Fast Fall Speed40/89 (2.608)71/89 (2.160)
Gravity57/89 (0.085)10/89 (0.128)
Air Acceleration58/89 (0.060)8/89 (0.105)
Short Hop22/89 (17.300)27/89 (17.030)
Full Jump29/89 (34.000)21/89 (35.350)
Air Jump27/89 (35.500)30/89 (35.350)
SpecialNoneCrouch Walk, Wall Jump, Wall Cling
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• 3 playable characters that all work well in certain situations
• Changing Pokemon grants invinsibility and allows you to escape combos
• Huge variation in moves and playstyles
• All Pokemon have kill throws
• When combined, PT's Pokemon are very useful for both edgeguarding and recovering to the stage
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Learning all 3 characters and associated matchups has a high skill curve
• Squirtle struggles to kill
• Cooldown on down B sometimes makes it hard to switch when needed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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