Donkey Kong | Steve | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 53/89 (92 units) |
Walk Speed | 10/89 (1.365) | 78/89 (0.850) |
Run Speed | 29/89 (1.873) | 80/89 (1.450) |
Dash Speed | 18/89 (2.090) | 88/89 (1.450) |
Air Speed | 14/89 (1.208) | 83/89 (0.860) |
Shield Grab (F) | 57/89 (Frame 12) | 81/89 (Frame 17) |
OoS 1 | Frame 7 Up B (Air) | Frame 7 Nair/Uair/SH Fair/SH Bair |
OoS 2 | Frame 9 Uair | Frame 8 Up Smash |
OoS 3 | Frame 10 Bair | Frame 11 Fair |
Fall Speed | 39/89 (1.630) | 67/89 (1.420) |
Fast Fall Speed | 40/89 (2.608) | 65/89 (2.272) |
Gravity | 57/89 (0.085) | 81/89 (0.070) |
Air Acceleration | 58/89 (0.060) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 88/89 (10.000) |
Full Jump | 29/89 (34.000) | 89/89 (16.500) |
Air Jump | 27/89 (35.500) | 86/89 (22.500) |
Special | None | None |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • Good combos for racking damage • Good at edgeguarding and ledgetrapping • Can mix up his landing by using blocks • Access to several powerful moves for Koing |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Very short jump • Poor recovery • Lack of range • Struggles against zoners and camping |