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Donkey Kong vs Steve

Donkey Kong
vs
Steve

Compare SSBU Fighter Stats

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Donkey Kong

Steve

Donkey Kong ssbu flair
Steve ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)53/89 (92 units)
Walk Speed10/89 (1.365)78/89 (0.850)
Run Speed29/89 (1.873)80/89 (1.450)
Dash Speed18/89 (2.090)88/89 (1.450)
Air Speed14/89 (1.208)83/89 (0.860)
Shield Grab (F)57/89 (Frame 12)81/89 (Frame 17)
OoS 1
Frame 7
Up B (Air)
Frame 7
Nair/Uair/SH Fair/SH Bair
OoS 2
Frame 9
Uair
Frame 8
Up Smash
OoS 3
Frame 10
Bair
Frame 11
Fair
Fall Speed39/89 (1.630)67/89 (1.420)
Fast Fall Speed40/89 (2.608)65/89 (2.272)
Gravity57/89 (0.085)81/89 (0.070)
Air Acceleration58/89 (0.060)70/89 (0.050)
Jumps22
Short Hop22/89 (17.300)88/89 (10.000)
Full Jump29/89 (34.000)89/89 (16.500)
Air Jump27/89 (35.500)86/89 (22.500)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Good combos for racking damage
• Good at edgeguarding and ledgetrapping
• Can mix up his landing by using blocks
• Access to several powerful moves for Koing
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Very short jump
• Poor recovery
• Lack of range
• Struggles against zoners and camping
Data pulled from Game8, UltimateFrameData, and SmashWiki
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