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Donkey Kong vs Terry

Donkey Kong
vs
Terry

Compare SSBU Fighter Stats

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Donkey Kong

Terry

Donkey Kong ssbu flair
Terry ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)10/89 (108 units)
Walk Speed10/89 (1.365)78/89 (0.850)
Run Speed29/89 (1.873)44/89 (1.720)
Dash Speed18/89 (2.090)82/89 (1.650)
Air Speed14/89 (1.208)67/89 (0.950)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 7
Nair
OoS 2
Frame 9
Uair
Frame 9
Power Dunk (Air)
OoS 3
Frame 10
Bair
Frame 10
Up B/Up Smash/Fair/Uair/Grab
Fall Speed39/89 (1.630)62/89 (1.480)
Fast Fall Speed40/89 (2.608)60/89 (2.368)
Gravity57/89 (0.085)45/89 (0.090)
Air Acceleration58/89 (0.060)58/89 (0.060)
Jumps22
Short Hop22/89 (17.300)57/89 (15.200)
Full Jump29/89 (34.000)78/89 (27.000)
Air Jump27/89 (35.500)66/89 (29.000)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Very powerful combos
• Several combo starters (neutral air, etc)
• Super Specials deal massive damage and knockback, and they can be comboed into
• Auto-Turn allows him to allows face opponents in 1v1
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Poor recovery and easy to edgeguard
• High execution (makes use of command inputs)
• Poor disadvantage state
Data pulled from Game8, UltimateFrameData, and SmashWiki
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