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Donkey Kong vs Toon Link

Donkey Kong
Toon Link

Compare SSBU Fighter Stats


Donkey Kong

Toon Link

Donkey Kong ssbu flair
Toon Link ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)59/89 (91 units)
Walk Speed10/89 (1.365)15/89 (1.288)
Run Speed29/89 (1.873)27/89 (1.906)
Dash Speed18/89 (2.090)43/89 (1.914)
Air Speed14/89 (1.208)43/89 (1.050)
Shield Grab (F)57/89 (Frame 12)76/89 (Frame 16)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B
OoS 2
Frame 9
Frame 8
Bomb Throw (F)
OoS 3
Frame 10
Frame 9
Fall Speed39/89 (1.630)68/89 (1.380)
Fast Fall Speed40/89 (2.608)68/89 (2.208)
Gravity57/89 (0.085)65/89 (0.081)
Air Acceleration58/89 (0.060)21/89 (0.090)
Short Hop22/89 (17.300)38/89 (16.320)
Full Jump29/89 (34.000)32/89 (33.800)
Air Jump27/89 (35.500)38/89 (33.800)
SpecialNoneWall Jump, Tether
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Excellent at zoning (→+B, ↓+B, B)
• Lots of power on his attacks
• Several attacks for consistent KOs (Smashes / Fair, and Bair)
• Very high mobility
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles against swordies and characters who can outrange him
• Mediocre grab game (slow start-up and limited follow-ups)
• Easily edgeguarded
• Poor disadvantage due to low falling speed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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