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Donkey Kong vs Toon Link

Donkey Kong
vs
Toon Link

Compare SSBU Fighter Stats

none
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Donkey Kong

Toon Link

Donkey Kong ssbu flair
Toon Link ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)59/89 (91 units)
Walk Speed10/89 (1.365)15/89 (1.288)
Run Speed29/89 (1.873)27/89 (1.906)
Dash Speed18/89 (2.090)43/89 (1.914)
Air Speed14/89 (1.208)43/89 (1.050)
Shield Grab (F)57/89 (Frame 12)76/89 (Frame 16)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B
OoS 2
Frame 9
Uair
Frame 8
Bomb Throw (F)
OoS 3
Frame 10
Bair
Frame 9
Nair/Bair
Fall Speed39/89 (1.630)68/89 (1.380)
Fast Fall Speed40/89 (2.608)68/89 (2.208)
Gravity57/89 (0.085)65/89 (0.081)
Air Acceleration58/89 (0.060)21/89 (0.090)
Jumps22
Short Hop22/89 (17.300)38/89 (16.320)
Full Jump29/89 (34.000)32/89 (33.800)
Air Jump27/89 (35.500)38/89 (33.800)
SpecialNoneWall Jump, Tether
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Excellent at zoning (→+B, ↓+B, B)
• Lots of power on his attacks
• Several attacks for consistent KOs (Smashes / Fair, and Bair)
• Very high mobility
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles against swordies and characters who can outrange him
• Mediocre grab game (slow start-up and limited follow-ups)
• Easily edgeguarded
• Poor disadvantage due to low falling speed
Data pulled from Game8, UltimateFrameData, and SmashWiki
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