Donkey Kong | Villager | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 3/89 (127 units) | 53/89 (92 units) |
Walk Speed | 10/89 (1.365) | 50/89 (1.092) |
Run Speed | 29/89 (1.873) | 83/89 (1.397) |
Dash Speed | 18/89 (2.090) | 61/89 (1.815) |
Air Speed | 14/89 (1.208) | 61/89 (0.987) |
Shield Grab (F) | 57/89 (Frame 12) | 83/89 (Frame 18) |
OoS 1 | Frame 7 Up B (Air) | Frame 6 Nair |
OoS 2 | Frame 9 Uair | Frame 9 Uair/Down B (Air) |
OoS 3 | Frame 10 Bair | Frame 12 Up Smash/Neutral B (Air) |
Fall Speed | 39/89 (1.630) | 77/89 (1.320) |
Fast Fall Speed | 40/89 (2.608) | 77/89 (2.112) |
Gravity | 57/89 (0.085) | 71/89 (0.078) |
Air Acceleration | 58/89 (0.060) | 58/89 (0.060) |
Jumps | 2 | 2 |
Short Hop | 22/89 (17.300) | 49/89 (15.690) |
Full Jump | 29/89 (34.000) | 45/89 (32.500) |
Air Jump | 27/89 (35.500) | 51/89 (32.500) |
Special | None | Wall Jump |
Strengths | • Good range on his attacks • Very powerful hitboxes, which often take priority over opponents' attacks • Decent horizontal movement in his recovery (Up Special) • Great grab game, allowing him to use cargo throws and get early KOs on opponents • Moves have high knockback for finishing stocks • Access to several spikes | • Several projectiles for zoning opponents (Forward / Back Aerial, Side Special) • Can Porcket projectiles to hold on to them or reuse them • Good aerial game, and edgeguarding ability (Forward Smash / Aerials) • Great recovery |
Weaknesses | • Terrible vertical recovery • Struggles when getting comboed, and cannot deal with projectiles • Poor frame data, and lack of approach options | • Slow mobility, which makes close range combat difficult • Struggles to KO • Slow grab |