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Donkey Kong vs Villager

Donkey Kong
vs
Villager

Compare SSBU Fighter Stats

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Donkey Kong

Villager

Donkey Kong ssbu flair
Villager ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)53/89 (92 units)
Walk Speed10/89 (1.365)50/89 (1.092)
Run Speed29/89 (1.873)83/89 (1.397)
Dash Speed18/89 (2.090)61/89 (1.815)
Air Speed14/89 (1.208)61/89 (0.987)
Shield Grab (F)57/89 (Frame 12)83/89 (Frame 18)
OoS 1
Frame 7
Up B (Air)
Frame 6
Nair
OoS 2
Frame 9
Uair
Frame 9
Uair/Down B (Air)
OoS 3
Frame 10
Bair
Frame 12
Up Smash/Neutral B (Air)
Fall Speed39/89 (1.630)77/89 (1.320)
Fast Fall Speed40/89 (2.608)77/89 (2.112)
Gravity57/89 (0.085)71/89 (0.078)
Air Acceleration58/89 (0.060)58/89 (0.060)
Jumps22
Short Hop22/89 (17.300)49/89 (15.690)
Full Jump29/89 (34.000)45/89 (32.500)
Air Jump27/89 (35.500)51/89 (32.500)
SpecialNoneWall Jump
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Several projectiles for zoning opponents (Forward / Back Aerial, Side Special)
• Can Porcket projectiles to hold on to them or reuse them
• Good aerial game, and edgeguarding ability (Forward Smash / Aerials)
• Great recovery
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Slow mobility, which makes close range combat difficult
• Struggles to KO
• Slow grab
Data pulled from Game8, UltimateFrameData, and SmashWiki
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