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Donkey Kong vs Wario

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Wario ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)14/89 (107 units)
Walk Speed10/89 (1.365)76/89 (0.889)
Run Speed29/89 (1.873)52/89 (1.650)
Dash Speed18/89 (2.090)56/89 (1.837)
Air Speed14/89 (1.208)9/89 (1.271)
Shield Grab (F)57/89 (Frame 12)57/89 (Frame 12)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B
OoS 2
Frame 9
Frame 7
OoS 3
Frame 10
Frame 8
Fall Speed39/89 (1.630)42/89 (1.610)
Fast Fall Speed40/89 (2.608)42/89 (2.576)
Gravity57/89 (0.085)30/89 (0.107)
Air Acceleration58/89 (0.060)2/89 (0.120)
Short Hop22/89 (17.300)63/89 (14.700)
Full Jump29/89 (34.000)64/89 (30.500)
Air Jump27/89 (35.500)61/89 (30.500)
SpecialNoneCrouch Walk
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Being a heavyweight allows him to survive until high percents
• Extremely powerful down special, which can take stocks at very low percents and be comboed into
• Powerful aerial attacks
• Good at edgeguarding opponents (Nair, etc)
• Access to many powerful combos
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Being a heavyweight also means he gets comboed easily
• Rather slow movement speed
• Poor range, and struggles against characters who can zone him out
• Lacks a projectile
Data pulled from Game8, UltimateFrameData, and SmashWiki
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