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Donkey Kong vs Wii Fit Trainer

Donkey Kong
Wii Fit Trainer

Compare SSBU Fighter Stats


Donkey Kong

Wii Fit Trainer

Donkey Kong ssbu flair
Wii Fit Trainer ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)40/89 (96 units)
Walk Speed10/89 (1.365)25/89 (1.224)
Run Speed29/89 (1.873)30/89 (1.866)
Dash Speed18/89 (2.090)27/89 (2.024)
Air Speed14/89 (1.208)52/89 (1.019)
Shield Grab (F)57/89 (Frame 12)1/89 (Frame 10)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B
OoS 2
Frame 9
Frame 8
OoS 3
Frame 10
Frame 9
Fall Speed39/89 (1.630)80/89 (1.300)
Fast Fall Speed40/89 (2.608)80/89 (2.080)
Gravity57/89 (0.085)45/89 (0.090)
Air Acceleration58/89 (0.060)21/89 (0.090)
Short Hop22/89 (17.300)25/89 (17.180)
Full Jump29/89 (34.000)19/89 (35.600)
Air Jump27/89 (35.500)26/89 (35.600)
SpecialNoneCrouch Walk, Wall Jump
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Powerful projectules (B and Side B)
• Can self-buff with Down Special
• Slim body type, hard to hit
• Good grab game
• Good recovery power
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles to KO without Deep Breathing
• Rather low damage output overall
• Easy to edgeguard
• Deep Breathing's duration is rather short (~10 Seconds)
Data pulled from Game8, UltimateFrameData, and SmashWiki
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