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Donkey Kong vs Yoshi

Donkey Kong

Compare SSBU Fighter Stats


Donkey Kong


Donkey Kong ssbu flair
Yoshi ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)22/89 (104 units)
Walk Speed10/89 (1.365)27/89 (1.208)
Run Speed29/89 (1.873)19/89 (2.046)
Dash Speed18/89 (2.090)29/89 (1.980)
Air Speed14/89 (1.208)2/89 (1.344)
Shield Grab (F)57/89 (Frame 12)83/89 (Frame 18)
OoS 1
Frame 7
Up B (Air)
Frame 6
OoS 2
Frame 9
Frame 8
OoS 3
Frame 10
Frame 11
Up Smash
Fall Speed39/89 (1.630)83/89 (1.290)
Fast Fall Speed40/89 (2.608)83/89 (2.064)
Gravity57/89 (0.085)68/89 (0.080)
Air Acceleration58/89 (0.060)14/89 (0.098)
Short Hop22/89 (17.300)67/89 (14.430)
Full Jump29/89 (34.000)17/89 (36.090)
Air Jump27/89 (35.500)2/89 (51.560)
SpecialNoneCrouch Walk
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Great mobilitiy (particularly in the air)
• Very powerful F-air, which is easy to hit
• Moves are easy to combo into each other
• Useful projectile in Egg Throw (↑+B)
• Very high double jump, which has super armor
• Immune to shield pokes thanks to his unique egg shield
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Grab animation is very slow
• Recovery has very poor vertical distance
• Slow fall speed makes him prone to juggling
• Struggles to approach opponents with superior range
Data pulled from Game8, UltimateFrameData, and SmashWiki
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