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Donkey Kong vs Young Link

Donkey Kong
vs
Young Link

Compare SSBU Fighter Stats

none
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Donkey Kong

Young Link

Donkey Kong ssbu flair
Young Link ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)66/89 (88 units)
Walk Speed10/89 (1.365)18/89 (1.260)
Run Speed29/89 (1.873)41/89 (1.749)
Dash Speed18/89 (2.090)18/89 (2.090)
Air Speed14/89 (1.208)64/89 (0.966)
Shield Grab (F)57/89 (Frame 12)76/89 (Frame 16)
OoS 1
Frame 7
Up B (Air)
Frame 7
Nair
OoS 2
Frame 9
Uair
Frame 8
Uair
OoS 3
Frame 10
Bair
Frame 9
Up B/Bomb Throw/Bair
Fall Speed39/89 (1.630)13/89 (1.800)
Fast Fall Speed40/89 (2.608)13/89 (2.880)
Gravity57/89 (0.085)38/89 (0.096)
Air Acceleration58/89 (0.060)58/89 (0.060)
Jumps22
Short Hop22/89 (17.300)39/89 (16.260)
Full Jump29/89 (34.000)33/89 (33.660)
Air Jump27/89 (35.500)40/89 (33.660)
SpecialNoneWall Jump, Tether
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Excellent at zoning (→+B, ↓+B, B)
• Fast movement
• Can sometimes get out of combos or dodge attacks thanks to his small size
• Very little lag to many of his attacks
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles against swordies and characters who can outrange him
• Mediocre grab game (slow start-up and limited follow-ups)
• Mediocre recovery (can be gimped or edge guarded)
• Doesn't take stocks until very high percents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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