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Donkey Kong vs Young Link

Donkey Kong
Young Link

Compare SSBU Fighter Stats


Donkey Kong

Young Link

Donkey Kong ssbu flair
Young Link ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)66/89 (88 units)
Walk Speed10/89 (1.365)18/89 (1.260)
Run Speed29/89 (1.873)41/89 (1.749)
Dash Speed18/89 (2.090)18/89 (2.090)
Air Speed14/89 (1.208)64/89 (0.966)
Shield Grab (F)57/89 (Frame 12)76/89 (Frame 16)
OoS 1
Frame 7
Up B (Air)
Frame 7
OoS 2
Frame 9
Frame 8
OoS 3
Frame 10
Frame 9
Up B/Bomb Throw/Bair
Fall Speed39/89 (1.630)13/89 (1.800)
Fast Fall Speed40/89 (2.608)13/89 (2.880)
Gravity57/89 (0.085)38/89 (0.096)
Air Acceleration58/89 (0.060)58/89 (0.060)
Short Hop22/89 (17.300)39/89 (16.260)
Full Jump29/89 (34.000)33/89 (33.660)
Air Jump27/89 (35.500)40/89 (33.660)
SpecialNoneWall Jump, Tether
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Excellent at zoning (→+B, ↓+B, B)
• Fast movement
• Can sometimes get out of combos or dodge attacks thanks to his small size
• Very little lag to many of his attacks
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Struggles against swordies and characters who can outrange him
• Mediocre grab game (slow start-up and limited follow-ups)
• Mediocre recovery (can be gimped or edge guarded)
• Doesn't take stocks until very high percents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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