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Donkey Kong vs Zelda

Donkey Kong
vs
Zelda

Compare SSBU Fighter Stats

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Donkey Kong

Zelda

Donkey Kong ssbu flair
Zelda ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)72/89 (85 units)
Walk Speed10/89 (1.365)69/89 (0.914)
Run Speed29/89 (1.873)81/89 (1.430)
Dash Speed18/89 (2.090)35/89 (1.958)
Air Speed14/89 (1.208)39/89 (1.092)
Shield Grab (F)57/89 (Frame 12)70/89 (Frame 14)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B
OoS 2
Frame 9
Uair
Frame 9
Nair/Up Smash/Fair/Bair
OoS 3
Frame 10
Bair
Frame 14
Grab
Fall Speed39/89 (1.630)71/89 (1.350)
Fast Fall Speed40/89 (2.608)71/89 (2.160)
Gravity57/89 (0.085)80/89 (0.071)
Air Acceleration58/89 (0.060)55/89 (0.065)
Jumps22
Short Hop22/89 (17.300)56/89 (15.240)
Full Jump29/89 (34.000)54/89 (31.550)
Air Jump27/89 (35.500)56/89 (31.550)
SpecialNoneNone
Strengths
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Neutral B is great as a combo breaker and get-off-me tool
• Very powerful back throw
• Several of her attacks deal high damage and knockback
• Down Special can be charged to zone out opponents and deal heavy damage
Weaknesses
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Forward / Back Aerial have significant lag and are punishable
• Very light and gets KO'ed early
• Poor mobility
Data pulled from Game8, UltimateFrameData, and SmashWiki
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