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Donkey Kong vs Zero Suit Samus

Donkey Kong
Zero Suit Samus

Compare SSBU Fighter Stats


Donkey Kong

Zero Suit Samus

Donkey Kong ssbu flair
Zero Suit Samus ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)3/89 (127 units)77/89 (80 units)
Walk Speed10/89 (1.365)5/89 (1.470)
Run Speed29/89 (1.873)7/89 (2.310)
Dash Speed18/89 (2.090)2/89 (2.420)
Air Speed14/89 (1.208)10/89 (1.260)
Shield Grab (F)57/89 (Frame 12)74/89 (Frame 15)
OoS 1
Frame 7
Up B (Air)
Frame 6
Up B
OoS 2
Frame 9
Frame 9
OoS 3
Frame 10
Frame 10
Up Smash
Fall Speed39/89 (1.630)27/89 (1.700)
Fast Fall Speed40/89 (2.608)28/89 (2.720)
Gravity57/89 (0.085)15/89 (0.120)
Air Acceleration58/89 (0.060)16/89 (0.095)
Short Hop22/89 (17.300)2/89 (21.350)
Full Jump29/89 (34.000)3/89 (44.500)
Air Jump27/89 (35.500)7/89 (44.200)
SpecialNoneCrouch Walk, Wall Jump, Tether
• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes

• Several recovery options to choose from (Up B, Down B, Side B)
• Great at edgeguarding (Forward Aerial, Back Aerial)
• Extremely quick
• Can paralyze and bury opponents to set up for follow-ups (B, Down B, Down Smash)
• Very good at snuffing out opponents' landings
• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options

• Mediocre grab game
• Endlag on her Specials (B, Side B, Up B)
• Sometimes struggles to kill
Data pulled from Game8, UltimateFrameData, and SmashWiki
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