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Dr. Mario vs Banjo & Kazooie

Dr. Mario
vs
Banjo & Kazooie

Compare SSBU Fighter Stats

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Dr. Mario

Banjo & Kazooie

Dr. Mario ssbu flair
Banjo & Kazooie ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)19/89 (106 units)
Walk Speed68/89 (0.917)52/89 (1.060)
Run Speed79/89 (1.464)12/89 (2.180)
Dash Speed87/89 (1.538)80/89 (1.680)
Air Speed75/89 (0.924)78/89 (0.920)
Shield Grab (F)1/89 (Frame 10)36/89 (Frame 11)
OoS 1
Frame 3
Up B
Frame 9
Up Smash
OoS 2
Frame 6
Nair
Frame 10
Uair
OoS 3
Frame 7
Uair
Frame 11
Bair/Grab
Fall Speed58/89 (1.500)22/89 (1.760)
Fast Fall Speed57/89 (2.400)22/89 (2.816)
Gravity54/89 (0.087)23/89 (0.110)
Air Acceleration57/89 (0.061)48/89 (0.070)
Jumps23
Short Hop77/89 (13.142)15/89 (17.800)
Full Jump61/89 (30.881)72/89 (29.800)
Air Jump78/89 (27.785)89/89 (20.526)
SpecialWall JumpNone
Strengths
• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding

• Several moves for KOing (Up Aerial, Down B, Down Throw)
• Very powerful Side B, which makes him invulnerable
• Down B can be used to pick up an item (grenade)
• Kazooie is used as a disjoint, allowing him to space attacks
Weaknesses
• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)

• Poor frame data on moves
• Rather low damage output
• Lack of out of shield options
• Easy to edgeguard, especially without Wonderwing
Data pulled from Game8, UltimateFrameData, and SmashWiki
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