Dr. Mario | Bowser | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 1/89 (135 units) |
Walk Speed | 68/89 (0.917) | 73/89 (0.901) |
Run Speed | 79/89 (1.464) | 22/89 (1.971) |
Dash Speed | 87/89 (1.538) | 6/89 (2.255) |
Air Speed | 75/89 (0.924) | 21/89 (1.155) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 3 Up B | Frame 6 Up B |
OoS 2 | Frame 6 Nair | Frame 9 Side B (air) |
OoS 3 | Frame 7 Uair | Frame 11 Nair |
Fall Speed | 58/89 (1.500) | 20/89 (1.770) |
Fast Fall Speed | 57/89 (2.400) | 20/89 (2.832) |
Gravity | 54/89 (0.087) | 13/89 (0.125) |
Air Acceleration | 57/89 (0.061) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 48/89 (15.700) |
Full Jump | 61/89 (30.881) | 39/89 (33.000) |
Air Jump | 78/89 (27.785) | 49/89 (32.610) |
Special | Wall Jump | Crouch Walk |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Lots of damage on all moves • Can KO with his command grab (Side B), which can also be used midair • Very high endurance, thanks to his weight class • Powerful smash attacks which kill early and have armor • Does not flinch when hit with a rapid jab |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Very large body, and big target for projectiles and combos • Mediocre recovery (Up B) and poor disadvantage state • Slow startup on most moves |