Dr. Mario | Cloud | |
![]() | ![]() | |
Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 31/89 (100 units) |
Walk Speed | 68/89 (0.917) | 35/89 (1.155) |
Run Speed | 79/89 (1.464) | 13/89 (2.167) |
Dash Speed | 87/89 (1.538) | 16/89 (2.145) |
Air Speed | 75/89 (0.924) | 21/89 (1.155) |
Shield Grab (F) | 1/89 (Frame 10) | 68/89 (Frame 13) |
OoS 1 | Frame 3 Up B | Frame 7 Up B |
OoS 2 | Frame 6 Nair | Frame 8 Nair |
OoS 3 | Frame 7 Uair | Frame 11 Uair |
Fall Speed | 58/89 (1.500) | 30/89 (1.680) |
Fast Fall Speed | 57/89 (2.400) | 31/89 (2.688) |
Gravity | 54/89 (0.087) | 34/89 (0.098) |
Air Acceleration | 57/89 (0.061) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 28/89 (17.000) |
Full Jump | 61/89 (30.881) | 45/89 (32.500) |
Air Jump | 78/89 (27.785) | 51/89 (32.500) |
Special | Wall Jump | Wall Jump |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Excellent range on attacks • Powerful moves, especially with limit • Very good mobility • Very good OoS (Up Special) |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Terrible recovery • Can struggle to KO without Limit, which only lasts 15 second • Moves are somewhat easy to punish • Poor grab game |