Dr. Mario | Corrin | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 33/89 (98 units) |
Walk Speed | 68/89 (0.917) | 27/89 (1.208) |
Run Speed | 79/89 (1.464) | 60/89 (1.595) |
Dash Speed | 87/89 (1.538) | 48/89 (1.892) |
Air Speed | 75/89 (0.924) | 52/89 (1.019) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 3 Up B | Frame 9 Nair |
OoS 2 | Frame 6 Nair | Frame 10 Uair |
OoS 3 | Frame 7 Uair | Frame 11 Grab |
Fall Speed | 58/89 (1.500) | 33/89 (1.650) |
Fast Fall Speed | 57/89 (2.400) | 34/89 (2.640) |
Gravity | 54/89 (0.087) | 42/89 (0.092) |
Air Acceleration | 57/89 (0.061) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 45/89 (16.000) |
Full Jump | 61/89 (30.881) | 39/89 (33.000) |
Air Jump | 78/89 (27.785) | 57/89 (31.000) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Quick startup on moves and great range • Decent kill power on moves • Good at juggling opponents (Up Air) • Forward Aerial is excellent for poking |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Poor vertical distance in their recovery • Somewhat sluggish mobility • Poor grab game • Bad disadvantage state |