Dr. Mario | Daisy | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 64/89 (89 units) |
Walk Speed | 68/89 (0.917) | 64/89 (0.924) |
Run Speed | 79/89 (1.464) | 60/89 (1.595) |
Dash Speed | 87/89 (1.538) | 57/89 (1.826) |
Air Speed | 75/89 (0.924) | 48/89 (1.029) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 3 Up B | Frame 7 Up B |
OoS 2 | Frame 6 Nair | Frame 8 Nair |
OoS 3 | Frame 7 Uair | Frame 9 Bair |
Fall Speed | 58/89 (1.500) | 87/89 (1.190) |
Fast Fall Speed | 57/89 (2.400) | 87/89 (1.904) |
Gravity | 54/89 (0.087) | 81/89 (0.070) |
Air Acceleration | 57/89 (0.061) | 2/89 (0.120) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 65/89 (14.500) |
Full Jump | 61/89 (30.881) | 66/89 (30.030) |
Air Jump | 78/89 (27.785) | 62/89 (30.030) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Can float in the air, which can also be shorthopped and combined with aerials • Very powerful aerial attacks, which are not weakened by the 0.85x multiplier when floating • Good projectile with her turnips (Down B) • Extreme combo potential • Very good at edgeguarding • Has a counter |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Rather slow ground movement • Poor vertical distance in her recovery • Struggles when landing |