Dr. Mario | Dark Pit | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 40/89 (96 units) |
Walk Speed | 68/89 (0.917) | 21/89 (1.259) |
Run Speed | 79/89 (1.464) | 33/89 (1.828) |
Dash Speed | 87/89 (1.538) | 18/89 (2.090) |
Air Speed | 75/89 (0.924) | 72/89 (0.935) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 3 Up B | Frame 6 Up Smash |
OoS 2 | Frame 6 Nair | Frame 7 Nair |
OoS 3 | Frame 7 Uair | Frame 10 Grab |
Fall Speed | 58/89 (1.500) | 62/89 (1.480) |
Fast Fall Speed | 57/89 (2.400) | 60/89 (2.368) |
Gravity | 54/89 (0.087) | 65/89 (0.081) |
Air Acceleration | 57/89 (0.061) | 43/89 (0.075) |
Jumps | 2 | 4 |
Short Hop | 77/89 (13.142) | 62/89 (14.930) |
Full Jump | 61/89 (30.881) | 56/89 (31.000) |
Air Jump | 78/89 (27.785) | 84/89 (23.701) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Very good recovery (Multiple Jumps, Up Special, Side Special), allowing for edgeguards • Good mobility (fast movement) • Access to a projectile (B) • Down Special can reflect projectiles and shield attacks |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Somewhat low damage output • Struggles to land after being put in disadvantage • Struggles to take stocks early |