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Dr. Mario vs Diddy Kong

Dr. Mario
vs
Diddy Kong

Compare SSBU Fighter Stats

none
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Dr. Mario

Diddy Kong

Dr. Mario ssbu flair
Diddy Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)61/89 (90 units)
Walk Speed68/89 (0.917)12/89 (1.313)
Run Speed79/89 (1.464)21/89 (2.006)
Dash Speed87/89 (1.538)18/89 (2.090)
Air Speed75/89 (0.924)75/89 (0.924)
Shield Grab (F)1/89 (Frame 10)36/89 (Frame 11)
OoS 1
Frame 3
Up B
Frame 4
Z-Drop Banana
OoS 2
Frame 6
Nair
Frame 5
Up Smash
OoS 3
Frame 7
Uair
Frame 7
Banana Throw (F)
Fall Speed58/89 (1.500)24/89 (1.750)
Fast Fall Speed57/89 (2.400)24/89 (2.800)
Gravity54/89 (0.087)13/89 (0.125)
Air Acceleration57/89 (0.061)70/89 (0.050)
Jumps22
Short Hop77/89 (13.142)5/89 (19.900)
Full Jump61/89 (30.881)5/89 (41.210)
Air Jump78/89 (27.785)11/89 (41.210)
SpecialWall JumpCrouch Walk, Wall Jump, Wall Cling
Strengths
• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding

• Access to Banana, one of the best neutral tools (which can be thrown from shield)
• Great mobility and frame data
• Small size makes him hard to hit
• Side Special makes recovering from ledge and landing much easier
Weaknesses
• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)

• Struggles to kill
• Poor recovery
Data pulled from Game8, UltimateFrameData, and SmashWiki
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