Dr. Mario | Diddy Kong | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 61/89 (90 units) |
Walk Speed | 68/89 (0.917) | 12/89 (1.313) |
Run Speed | 79/89 (1.464) | 21/89 (2.006) |
Dash Speed | 87/89 (1.538) | 18/89 (2.090) |
Air Speed | 75/89 (0.924) | 75/89 (0.924) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 3 Up B | Frame 4 Z-Drop Banana |
OoS 2 | Frame 6 Nair | Frame 5 Up Smash |
OoS 3 | Frame 7 Uair | Frame 7 Banana Throw (F) |
Fall Speed | 58/89 (1.500) | 24/89 (1.750) |
Fast Fall Speed | 57/89 (2.400) | 24/89 (2.800) |
Gravity | 54/89 (0.087) | 13/89 (0.125) |
Air Acceleration | 57/89 (0.061) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 5/89 (19.900) |
Full Jump | 61/89 (30.881) | 5/89 (41.210) |
Air Jump | 78/89 (27.785) | 11/89 (41.210) |
Special | Wall Jump | Crouch Walk, Wall Jump, Wall Cling |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Access to Banana, one of the best neutral tools (which can be thrown from shield) • Great mobility and frame data • Small size makes him hard to hit • Side Special makes recovering from ledge and landing much easier |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Struggles to kill • Poor recovery |