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Dr. Mario vs Donkey Kong

Dr. Mario
vs
Donkey Kong

Compare SSBU Fighter Stats

none
none

Dr. Mario

Donkey Kong

Dr. Mario ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)3/89 (127 units)
Walk Speed68/89 (0.917)10/89 (1.365)
Run Speed79/89 (1.464)29/89 (1.873)
Dash Speed87/89 (1.538)18/89 (2.090)
Air Speed75/89 (0.924)14/89 (1.208)
Shield Grab (F)1/89 (Frame 10)57/89 (Frame 12)
OoS 1
Frame 3
Up B
Frame 7
Up B (Air)
OoS 2
Frame 6
Nair
Frame 9
Uair
OoS 3
Frame 7
Uair
Frame 10
Bair
Fall Speed58/89 (1.500)39/89 (1.630)
Fast Fall Speed57/89 (2.400)40/89 (2.608)
Gravity54/89 (0.087)57/89 (0.085)
Air Acceleration57/89 (0.061)58/89 (0.060)
Jumps22
Short Hop77/89 (13.142)22/89 (17.300)
Full Jump61/89 (30.881)29/89 (34.000)
Air Jump78/89 (27.785)27/89 (35.500)
SpecialWall JumpNone
Strengths
• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
Weaknesses
• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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