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Dr. Mario vs Donkey Kong

Dr. Mario
Donkey Kong

Compare SSBU Fighter Stats


Dr. Mario

Donkey Kong

Dr. Mario ssbu flair
Donkey Kong ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)3/89 (127 units)
Walk Speed68/89 (0.917)10/89 (1.365)
Run Speed79/89 (1.464)29/89 (1.873)
Dash Speed87/89 (1.538)18/89 (2.090)
Air Speed75/89 (0.924)14/89 (1.208)
Shield Grab (F)1/89 (Frame 10)57/89 (Frame 12)
OoS 1
Frame 3
Up B
Frame 7
Up B (Air)
OoS 2
Frame 6
Frame 9
OoS 3
Frame 7
Frame 10
Fall Speed58/89 (1.500)39/89 (1.630)
Fast Fall Speed57/89 (2.400)40/89 (2.608)
Gravity54/89 (0.087)57/89 (0.085)
Air Acceleration57/89 (0.061)58/89 (0.060)
Short Hop77/89 (13.142)22/89 (17.300)
Full Jump61/89 (30.881)29/89 (34.000)
Air Jump78/89 (27.785)27/89 (35.500)
SpecialWall JumpNone
• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding

• Good range on his attacks
• Very powerful hitboxes, which often take priority over opponents' attacks
• Decent horizontal movement in his recovery (Up Special)
• Great grab game, allowing him to use cargo throws and get early KOs on opponents
• Moves have high knockback for finishing stocks
• Access to several spikes
• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)

• Terrible vertical recovery
• Struggles when getting comboed, and cannot deal with projectiles
• Poor frame data, and lack of approach options
Data pulled from Game8, UltimateFrameData, and SmashWiki
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