Dr. Mario | Inkling | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 48/89 (94 units) |
Walk Speed | 68/89 (0.917) | 40/89 (1.134) |
Run Speed | 79/89 (1.464) | 25/89 (1.925) |
Dash Speed | 87/89 (1.538) | 17/89 (2.118) |
Air Speed | 75/89 (0.924) | 14/89 (1.208) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 3 Up B | Frame 9 Nair/Up Smash |
OoS 2 | Frame 6 Nair | Frame 10 Bair |
OoS 3 | Frame 7 Uair | Frame 12 Up B/Grab |
Fall Speed | 58/89 (1.500) | 48/89 (1.580) |
Fast Fall Speed | 57/89 (2.400) | 45/89 (2.528) |
Gravity | 54/89 (0.087) | 54/89 (0.087) |
Air Acceleration | 57/89 (0.061) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 16/89 (17.540) |
Full Jump | 61/89 (30.881) | 39/89 (33.000) |
Air Jump | 78/89 (27.785) | 22/89 (36.330) |
Special | Wall Jump | Crouch Walk, Wall Jump |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Several good poking tools (Down Special/FAir/BAir) • Can bury opponents with Roller to KO • Very fast movement, and crouches when dashing, allowing them to dodge moves • Excellent frame data • Very good recovery |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Keeping an eye on the ink tank can be challenging • Often struggles to kill |