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Dr. Mario vs Jigglypuff

Dr. Mario
vs
Jigglypuff

Compare SSBU Fighter Stats

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Dr. Mario

Jigglypuff

Dr. Mario ssbu flair
Jigglypuff ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)88/89 (68 units)
Walk Speed68/89 (0.917)87/89 (0.735)
Run Speed79/89 (1.464)87/89 (1.271)
Dash Speed87/89 (1.538)82/89 (1.650)
Air Speed75/89 (0.924)3/89 (1.332)
Shield Grab (F)1/89 (Frame 10)1/89 (Frame 10)
OoS 1
Frame 3
Up B
Frame 5
Down B (Air)
OoS 2
Frame 6
Nair
Frame 9
Nair
OoS 3
Frame 7
Uair
Frame 10
Grab/Dair
Fall Speed58/89 (1.500)89/89 (0.980)
Fast Fall Speed57/89 (2.400)89/89 (1.568)
Gravity54/89 (0.087)89/89 (0.053)
Air Acceleration57/89 (0.061)1/89 (0.130)
Jumps26
Short Hop77/89 (13.142)87/89 (11.260)
Full Jump61/89 (30.881)87/89 (19.170)
Air Jump78/89 (27.785)83/89 (24.866)
SpecialWall JumpNone
Strengths
• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding

• Very powerful Down Special (Rest)
• Good at recovering (has 5 jumps total)
• Very good at edgeguarding with aerial attacks (Nair, Bair, Fair)
• Very fast air speed
Weaknesses
• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)

• Extremely light and dies early
• Many moves have low knockback, resulting in opponents countering Jigglypuff's attacks easily at low percents
• Poor range on all attacks, and no projectile
• Slow movement, and poor overall mobility
• Struggles to kill, as well as approach
Data pulled from Game8, UltimateFrameData, and SmashWiki
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