Dr. Mario | Ken | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 27/89 (103 units) |
Walk Speed | 68/89 (0.917) | 80/89 (0.825) |
Run Speed | 79/89 (1.464) | 37/89 (1.760) |
Dash Speed | 87/89 (1.538) | 37/89 (1.936) |
Air Speed | 75/89 (0.924) | 30/89 (1.120) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 3 Up B | Frame 6 Up B |
OoS 2 | Frame 6 Nair | Frame 8 Uair |
OoS 3 | Frame 7 Uair | Frame 9 Nair/Up Smash |
Fall Speed | 58/89 (1.500) | 43/89 (1.600) |
Fast Fall Speed | 57/89 (2.400) | 66/89 (2.240) |
Gravity | 54/89 (0.087) | 15/89 (0.120) |
Air Acceleration | 57/89 (0.061) | 84/89 (0.035) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 59/89 (15.000) |
Full Jump | 61/89 (30.881) | 81/89 (26.000) |
Air Jump | 78/89 (27.785) | 64/89 (29.500) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • When using the command-input, Shryuken KOs foes very early • Super Armor on Down Special • Has a good projectile (neutral special and Shakunetsu Hadoken) • Will auto-turn to face 1 vs 1 opponents, making it easy to hit his moves • Extremely deadly combo game |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Always faces the opponent, and thus cannot use Bair easily • Poor recovery makes him easy to edgeguard • Somewhat high execution (getting used to command inputs and auto-turn) • Focus Attack is easy to counter • Struggles to land when put in disadvantage |