Dr. Mario | King Dedede | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 3/89 (127 units) |
Walk Speed | 68/89 (0.917) | 54/89 (1.029) |
Run Speed | 79/89 (1.464) | 76/89 (1.496) |
Dash Speed | 87/89 (1.538) | 61/89 (1.815) |
Air Speed | 75/89 (0.924) | 89/89 (0.735) |
Shield Grab (F) | 1/89 (Frame 10) | 57/89 (Frame 12) |
OoS 1 | Frame 3 Up B | Frame 10 Nair |
OoS 2 | Frame 6 Nair | Frame 12 Grab |
OoS 3 | Frame 7 Uair | Frame 13 Uair |
Fall Speed | 58/89 (1.500) | 2/89 (1.950) |
Fast Fall Speed | 57/89 (2.400) | 2/89 (3.120) |
Gravity | 54/89 (0.087) | 37/89 (0.097) |
Air Acceleration | 57/89 (0.061) | 70/89 (0.050) |
Jumps | 2 | 5 |
Short Hop | 77/89 (13.142) | 43/89 (16.020) |
Full Jump | 61/89 (30.881) | 43/89 (32.850) |
Air Jump | 78/89 (27.785) | 72/89 (28.503) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Every attack deals a lot of damage • Powerful recovery (Multiple jumps + Up Special) • High endurance thanks to his weight • Gordos are good tools for ledgetrapping and KO'ing • Can reflect projectiles with Neutral B • Good range thanks to long disjoints on his attacks (F-Tilt, etc) |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Extremely large hurtbox, making him a target for projectiles and his own Gordos • Heavyweight and easily comboed • Somewhat easy to predict recovery • Slow movement and poor frame data makes it hard to approach opponents |