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Dr. Mario vs King Dedede

Dr. Mario
King Dedede

Compare SSBU Fighter Stats


Dr. Mario

King Dedede

Dr. Mario ssbu flair
King Dedede ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)3/89 (127 units)
Walk Speed68/89 (0.917)54/89 (1.029)
Run Speed79/89 (1.464)76/89 (1.496)
Dash Speed87/89 (1.538)61/89 (1.815)
Air Speed75/89 (0.924)89/89 (0.735)
Shield Grab (F)1/89 (Frame 10)57/89 (Frame 12)
OoS 1
Frame 3
Up B
Frame 10
OoS 2
Frame 6
Frame 12
OoS 3
Frame 7
Frame 13
Fall Speed58/89 (1.500)2/89 (1.950)
Fast Fall Speed57/89 (2.400)2/89 (3.120)
Gravity54/89 (0.087)37/89 (0.097)
Air Acceleration57/89 (0.061)70/89 (0.050)
Short Hop77/89 (13.142)43/89 (16.020)
Full Jump61/89 (30.881)43/89 (32.850)
Air Jump78/89 (27.785)72/89 (28.503)
SpecialWall JumpNone
• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding

• Every attack deals a lot of damage
• Powerful recovery (Multiple jumps + Up Special)
• High endurance thanks to his weight
• Gordos are good tools for ledgetrapping and KO'ing
• Can reflect projectiles with Neutral B
• Good range thanks to long disjoints on his attacks (F-Tilt, etc)
• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)

• Extremely large hurtbox, making him a target for projectiles and his own Gordos
• Heavyweight and easily comboed
• Somewhat easy to predict recovery
• Slow movement and poor frame data makes it hard to approach opponents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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