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Dr. Mario vs King Dedede

Dr. Mario
vs
King Dedede

Compare SSBU Fighter Stats

none
none

Dr. Mario

King Dedede

Dr. Mario ssbu flair
King Dedede ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)3/89 (127 units)
Walk Speed68/89 (0.917)54/89 (1.029)
Run Speed79/89 (1.464)76/89 (1.496)
Dash Speed87/89 (1.538)61/89 (1.815)
Air Speed75/89 (0.924)89/89 (0.735)
Shield Grab (F)1/89 (Frame 10)57/89 (Frame 12)
OoS 1
Frame 3
Up B
Frame 10
Nair
OoS 2
Frame 6
Nair
Frame 12
Grab
OoS 3
Frame 7
Uair
Frame 13
Uair
Fall Speed58/89 (1.500)2/89 (1.950)
Fast Fall Speed57/89 (2.400)2/89 (3.120)
Gravity54/89 (0.087)37/89 (0.097)
Air Acceleration57/89 (0.061)70/89 (0.050)
Jumps25
Short Hop77/89 (13.142)43/89 (16.020)
Full Jump61/89 (30.881)43/89 (32.850)
Air Jump78/89 (27.785)72/89 (28.503)
SpecialWall JumpNone
Strengths
• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding

• Every attack deals a lot of damage
• Powerful recovery (Multiple jumps + Up Special)
• High endurance thanks to his weight
• Gordos are good tools for ledgetrapping and KO'ing
• Can reflect projectiles with Neutral B
• Good range thanks to long disjoints on his attacks (F-Tilt, etc)
Weaknesses
• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)

• Extremely large hurtbox, making him a target for projectiles and his own Gordos
• Heavyweight and easily comboed
• Somewhat easy to predict recovery
• Slow movement and poor frame data makes it hard to approach opponents
Data pulled from Game8, UltimateFrameData, and SmashWiki
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