Dr. Mario | Link | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 22/89 (104 units) |
Walk Speed | 68/89 (0.917) | 23/89 (1.247) |
Run Speed | 79/89 (1.464) | 71/89 (1.534) |
Dash Speed | 87/89 (1.538) | 29/89 (1.980) |
Air Speed | 75/89 (0.924) | 75/89 (0.924) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 3 Up B | Frame 7 Up B/Bomb Throw(F) |
OoS 2 | Frame 6 Nair | Frame 9 Bair |
OoS 3 | Frame 7 Uair | Frame 10 Nair/Up Smash/Grab |
Fall Speed | 58/89 (1.500) | 43/89 (1.600) |
Fast Fall Speed | 57/89 (2.400) | 6/89 (3.040) |
Gravity | 54/89 (0.087) | 38/89 (0.096) |
Air Acceleration | 57/89 (0.061) | 70/89 (0.050) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 75/89 (13.380) |
Full Jump | 61/89 (30.881) | 76/89 (27.800) |
Air Jump | 78/89 (27.785) | 66/89 (29.000) |
Special | Wall Jump | None |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Excellent zoning tools to rack up damage (→ + B, ↓ + B, B) • Several KO options (Tilts, Smashes, Dash Attack, as well as edgegaurding with projectiles) • Can take a lot of damage before getting KO'ed • Great reach with his long sword • One of the best Neutral Airs in the game • Can use bomb offstage on himself to extend his recovery |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Struggles a bit up close (most of his attacks are a bit slow) • Gets comboed a lot due to his size • Slow movement speed |