Dr. Mario | Mario | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 33/89 (98 units) |
Walk Speed | 68/89 (0.917) | 35/89 (1.155) |
Run Speed | 79/89 (1.464) | 37/89 (1.760) |
Dash Speed | 87/89 (1.538) | 37/89 (1.936) |
Air Speed | 75/89 (0.924) | 14/89 (1.208) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 3 Up B | Frame 3 Up B |
OoS 2 | Frame 6 Nair | Frame 6 Nair |
OoS 3 | Frame 7 Uair | Frame 7 Uair |
Fall Speed | 58/89 (1.500) | 58/89 (1.500) |
Fast Fall Speed | 57/89 (2.400) | 57/89 (2.400) |
Gravity | 54/89 (0.087) | 54/89 (0.087) |
Air Acceleration | 57/89 (0.061) | 31/89 (0.080) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 16/89 (17.540) |
Full Jump | 61/89 (30.881) | 16/89 (36.330) |
Air Jump | 78/89 (27.785) | 22/89 (36.330) |
Special | Wall Jump | Wall Jump |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Good frame data with many quick moves • Can land combos that deal tons of damage or deplete enemy stocks • Can reflect projectiles with his Side Special (→ + B) • Has a good projectile in his Neutral Special (B) • Neutral Aerial (A while midair) is both fast, and has a long lasting hit box that is great for interrupting combos |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Rather poor range • Doesn't have good tools for poking from the front • Somewhat mediocre recovery (can be edgeguarded if caution is exerted) |