Dr. Mario | Mega Man | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 29/89 (102 units) |
Walk Speed | 68/89 (0.917) | 42/89 (1.132) |
Run Speed | 79/89 (1.464) | 58/89 (1.602) |
Dash Speed | 87/89 (1.538) | 35/89 (1.958) |
Air Speed | 75/89 (0.924) | 21/89 (1.155) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 3 Up B | Frame 7 Bair |
OoS 2 | Frame 6 Nair | Frame 8 Up Smash |
OoS 3 | Frame 7 Uair | Frame 10 Nair/Grab |
Fall Speed | 58/89 (1.500) | 13/89 (1.800) |
Fast Fall Speed | 57/89 (2.400) | 13/89 (2.880) |
Gravity | 54/89 (0.087) | 30/89 (0.107) |
Air Acceleration | 57/89 (0.061) | 6/89 (0.110) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 86/89 (11.490) |
Full Jump | 61/89 (30.881) | 44/89 (32.800) |
Air Jump | 78/89 (27.785) | 47/89 (32.800) |
Special | Wall Jump | Wall Jump |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Has lots of projectiles in his arsenal (A, B, Down B) • Can fight opponents without ever needing to get too close (A) • Very good recovery combined with pretty heavy weight makes him hard to KO |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • No hitbox on his recovery means he can be edgeguarded if your opponent reads the route you are taking (Up B) • Struggles against swordies and other fighters do can break through his zoning and fight up close |