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Dr. Mario vs Mewtwo

Dr. Mario
vs
Mewtwo

Compare SSBU Fighter Stats

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Dr. Mario

Mewtwo

Dr. Mario ssbu flair
Mewtwo ssbu flair
Bottom Fighter
Top Fighter
Weight (Units)33/89 (98 units)79/89 (79 units)
Walk Speed68/89 (0.917)18/89 (1.260)
Run Speed79/89 (1.464)9/89 (2.255)
Dash Speed87/89 (1.538)6/89 (2.255)
Air Speed75/89 (0.924)4/89 (1.313)
Shield Grab (F)1/89 (Frame 10)36/89 (Frame 11)
OoS 1
Frame 3
Up B
Frame 9
Up Smash
OoS 2
Frame 6
Nair
Frame 10
Nair/Fair
OoS 3
Frame 7
Uair
Frame 11
Grab
Fall Speed58/89 (1.500)53/89 (1.550)
Fast Fall Speed57/89 (2.400)51/89 (2.480)
Gravity54/89 (0.087)62/89 (0.082)
Air Acceleration57/89 (0.061)48/89 (0.070)
Jumps22
Short Hop77/89 (13.142)18/89 (17.500)
Full Jump61/89 (30.881)55/89 (31.110)
Air Jump78/89 (27.785)1/89 (57.350)
SpecialWall JumpWall Jump
Strengths
• Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B)
• Several moves that come out quick and deal decent damage (N-air, etc)
• Up B is good for breaking combos and edgeguarding

• Powerful attacks make it easy to damage opponents
• Several attacks that are good for taking stocks
• Decent projectile in Neutral Special (B)
• Access to a reflector in Side Special (→ + B)
• Can use Down Special to temporarily immobilize opponents
• Tail provides decent attack range (↓ + A, etc)
• Has multiple kill throws (Up Throw / Back Throw)
Weaknesses
• Poor mobility (very slow)
• Poor range on his attacks
• Poor recovery (Up B)

• Extremely light and dies early
• Extremely large hurtbox on Mewtwo's body / tail
• Gets comboed very easily
Data pulled from Game8, UltimateFrameData, and SmashWiki
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