Dr. Mario | Mewtwo | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 79/89 (79 units) |
Walk Speed | 68/89 (0.917) | 18/89 (1.260) |
Run Speed | 79/89 (1.464) | 9/89 (2.255) |
Dash Speed | 87/89 (1.538) | 6/89 (2.255) |
Air Speed | 75/89 (0.924) | 4/89 (1.313) |
Shield Grab (F) | 1/89 (Frame 10) | 36/89 (Frame 11) |
OoS 1 | Frame 3 Up B | Frame 9 Up Smash |
OoS 2 | Frame 6 Nair | Frame 10 Nair/Fair |
OoS 3 | Frame 7 Uair | Frame 11 Grab |
Fall Speed | 58/89 (1.500) | 53/89 (1.550) |
Fast Fall Speed | 57/89 (2.400) | 51/89 (2.480) |
Gravity | 54/89 (0.087) | 62/89 (0.082) |
Air Acceleration | 57/89 (0.061) | 48/89 (0.070) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 18/89 (17.500) |
Full Jump | 61/89 (30.881) | 55/89 (31.110) |
Air Jump | 78/89 (27.785) | 1/89 (57.350) |
Special | Wall Jump | Wall Jump |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Powerful attacks make it easy to damage opponents • Several attacks that are good for taking stocks • Decent projectile in Neutral Special (B) • Access to a reflector in Side Special (→ + B) • Can use Down Special to temporarily immobilize opponents • Tail provides decent attack range (↓ + A, etc) • Has multiple kill throws (Up Throw / Back Throw) |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Extremely light and dies early • Extremely large hurtbox on Mewtwo's body / tail • Gets comboed very easily |