Dr. Mario | Mii Gunner | |
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Bottom Fighter Top Fighter | ||
Weight (Units) | 33/89 (98 units) | 22/89 (104 units) |
Walk Speed | 68/89 (0.917) | 56/89 (1.000) |
Run Speed | 79/89 (1.464) | 85/89 (1.370) |
Dash Speed | 87/89 (1.538) | 84/89 (1.630) |
Air Speed | 75/89 (0.924) | 74/89 (0.930) |
Shield Grab (F) | 1/89 (Frame 10) | 1/89 (Frame 10) |
OoS 1 | Frame 3 Up B | Frame 6 Up B (#2)/Down B (#1/Air) |
OoS 2 | Frame 6 Nair | Frame 10 Down B (#3/Air)/Grab |
OoS 3 | Frame 7 Uair | Frame 11 Up Smash |
Fall Speed | 58/89 (1.500) | 65/89 (1.450) |
Fast Fall Speed | 57/89 (2.400) | 63/89 (2.320) |
Gravity | 54/89 (0.087) | 34/89 (0.098) |
Air Acceleration | 57/89 (0.061) | 68/89 (0.053) |
Jumps | 2 | 2 |
Short Hop | 77/89 (13.142) | 64/89 (14.600) |
Full Jump | 61/89 (30.881) | 60/89 (30.900) |
Air Jump | 78/89 (27.785) | 54/89 (32.300) |
Special | Wall Jump | Wall Jump |
Strengths | • Several powerful moves for taking stocks (Smash Attacks, Up B, F-air, Down B) • Several moves that come out quick and deal decent damage (N-air, etc) • Up B is good for breaking combos and edgeguarding | • Long range on moves • Possesses many powerful projectiles for zoning • Player can freely choose specials |
Weaknesses | • Poor mobility (very slow) • Poor range on his attacks • Poor recovery (Up B) | • Mediocre recovery options • Poor frame data, struggles up close • Easily comboed |